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Suggestion: Think maybe adding Mastery capes you can buy for like 10 million gold when that skill hits level 100, these can give passive benefit like fishing mastery cape could give you catch chance, speed and double drop chance. 

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I look forward to any future updates, big or small, for this game.

I don't have much in the way of money, but am putting down a couple bucks to show my support.

I wish you the best possible outcome in the battle for your health, as  well.

Much appreciated! But if you don't have any money to spare don't feel like you have to, the best way to support is by playing the game and providing feedback so I can improve the game.

I am planning to start testing the new update soon, and if everything works I will update the game somewhere next week. If you ever have any ideas or bugs you encounter just let me know here or on the Discord!

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One random thing that comes to mind, if you are able to implement it at some point, is a button to quit or save & quit the game.

i play in fullscreen, so usually I manually save, then just alt-f4.

Will we get any more updates as I am really enjoying this game, however wish inventory was a lot bigger since i'm a hoarder.

I cant give you any info about when the next update will be released, its almost done but I've been struggling with health issues so thats why there haven't been any updates.


As for the inventory, I don't have any plans to increase the inventory size. It's already very big

I hope your health gets better, I am still enjoying the game with level 85 fishing, just wondering is level 100 max on skills or is there no level cap.

I hope so too.. Yes all skills have a max level of 100.

Note that most professions are not very usefull at max level, I still have to add more usefull crafts or other features to professions, or remove some of them idk what I'm gonna do with them yet..

Maybe change Farming to herblore and alchemy, as in my opinion, farming isn't worth it if you have fishing.  

Think maybe adding Mastery capes you can buy for like 10 million gold when that skill hits level 100, these can give passive benefit like fishing mastery cape could give you catch chance, speed and double drop chance. 

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Having a strange graphics glitch, where when I click a craftable recipe, other non-craftable ones change colour as if they're craftable, when they're not.

https://ibb.co/h2mQFS1

https://ibb.co/4jXWkWH

Thanks for the report, I will look into it

Just tried the latest patch, and looks like you fixed the issue.

Thanks!

Retrying a run to see how things have changed. Many interesting updates!

Character is nearing level 170.

One thought about equipment. The Gnarled items, which show up relatively early, and live around level 30 or 40 - they seem to be the only ones with a way to get at thorns on equipment. That one particular implicit, thorns, makes them fantastically valuable to me, in this sense - how else can you get an additional 10 or 20 or even 30% on top of your thorns rating? Current thorns rating is well over 50, which is adding vast sums to melee physical damage.

In other words, it seems a little out of whack to me that the character at level 170 or so is still wearing some level 30-40 pieces of eq. 

Now, I could be missing something and it is _I_ that is out of whack. I have replaced a few gnarled pieces with heavily enchanted stuff of course, especially to get elemental resistances and all the other lovely enchantable bonuses.

What do you think? It'd be nice to be able to get to thorns somehow at higher levels, either in enchantments or implicits on eq. OR - well, I don't know what!

-- Y

Hey, thanks for reaching out again!
You are right, there are not many ways to get thorns on gear as of now.
The only way to get thorns on high level gear is to roll thorns on Shield/Armor or pants, there's also a unique shield which grants a lot of thorns. But there are no enchants or something like that for thorns.
I have some ideas in mind which will replace the current enhancement system because it's quite boring just adding armor/damage to all items. The new system would allow you to enhance gear specifically for your character in this case you'd be able to add thorns to most gear.
This new system will take some time to implement since it's paired with loads of other new content.

In other words, you will have to wait a bit before you can play a full thorns character in the end game..

You are very welcome of course. Always glad to give feedback where I can. No hurries on any changes, certainly. It's your game, and it's free for me. What's not to love? I'm enjoying and I appreciate what you've done. 

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Enjoyed numerous hours so far - thank you! Things have stopped at level 200 - is that the max level?

Playing the windows version.


Hmm, it's more interesting than that. Now crafting any crystal does nothing at all. It just sits there. I guess I'm done!

Well, thanks for the fun. I enjoyed immensely. Sorry to see it end quite so suddenly without any warning.

Yes, currently the max level is 200. There is some "end game" content in the Spire right now which can be unlocked by doing high level raids.

I'm aware of an issue which is caused by having crafting materials in different inventory tabs so that's probably the bug you are revering to with the crafting.
A work around for this issue for now is to have all materials in the same tab, the bug will be fixed in the next update (probably sometime this week).

Thanks for playing, I will be adding more content over time :D

Thank you very kindly, Woetnie! Good news.

Nice game thus far - but, even though it autosaves, when re-opening the game, there is no save file loaded - forcing one to start over.

Hmm, are you using windows or web version?
Haven't heard about this issue before so i'm curious why that happens with you..

Was using Windows version.  Interestingly, the issue seems to have resolved and things are going quite smoothly.

Ok.. interesting if it happens again please let me know and maybe we can find out what is happening and why this is happening :D

Loving it so far, needs to be able to run in the background tho, currently only works when its the active page being viewed (at least on the web version) not sure about the non web version.

Desktop version will always run in the background, running in the background on web is also enabled but it's not working properly. I would love to fix it but there's not much I can do about it...

I believe I can point you the right way to keep things running, even when in the backround on the web. Ran across the feature recently. If you wish, I will give you the details.

That's a feature of your browser, actually. It'll slow down javascript on non-active tabs. You can adjust it in your advanced config settings (go to "about:config" as a url if you're on firefox), but it's *generally* not recommended and is thus a rather arcane thing to adjust. You can avoid most of it by opening a new window with the game as the only tab, or just run the desktop version.


Yeah this is a bit of a necro, but figured it'd help to put the answer here!

As a Linux user that extensively uses different workspaces, if you have the game up in a browser on a workspace of it's own then it does not get slowed down if you switch to different workspaces.  I know there are numerous aftermarket versions of workspaces that can be added to Windows, not sure if some of these will work the same way or help with this issue there.

Complete a dungeon quest part of quest does not work properly.

Thanks for the report, there was indeed an issue preventing dungeon quests from completing, the bug has been fixed in the new version.